#pragma once
#include "e2d/core/pch.h"
#include "e2d/core/Component.h"

namespace e2d
{

	struct  RevoluteJoint :public e2d::Component
	{
		FXCC_DEFINE_COMPONENT_LABEL(RevoluteJoint);

		physx::PxRevoluteJoint* m_Joint{ 0 };

		void Delete();

		void OnLoad();

	};

};